[ooc: Oh sorry! I thought i'd talk about it more when he got to him I didnt realize I was holding back snkbfj. ]
[ Squall approaches Arden with a small board he made himself out of cardboard. It had nine rectangles all lined up, three by three. He placed the board on the floor and simply sat on the floor beside it with his deck of cards in his other hand. ]
Yeah, you can play without a board, but it doesn't quite have the same feel to it.
[ OOC: I meant going forward from here, so I appreciate it :) ]
I'll have to take your word for it.
[ It's almost childish, he thinks, the way Squall sits on the floor instead of on a table or anywhere. He's not complaining, he just thought of Squall as so much older than that. So he sits down in a cross-legged position on the opposite side of the board. ]
Mmm. [ He tugs some cards out of the deck in his hand and places them down pictures facing upward. ]
Now back home... every region had different rules, but we're just going to worry about standard rules.
[ Squall gestures to the four sides of the cards. ]
You'll notice that these cards have numbers on each side. Some numbers being larger than others. Lets say we place this card down. The four sides are 2, 5, 7, and 4. If I place this card with the two to the wall of the board, meaning the middle left side, the two is out of play. Now if you were to place a card where the number on the side is higher... Since the 4 is at the bottom of this card, you'll need a card with 5 or higher at the top of your card. If you do, both cards count as yours.
Basically you just want to capture the most cards at the end. Does that make sense?
Capture the most cards... yeah, that part definitely makes sense.
[Not a very simple concept, since he can tell right away that chaining this process together could mean the cards change possession back and forth a lot during play, but he still can work with the idea that higher numbers beat lower numbers. That much is very familiar to him.
He gestures to Squall's sample card.]
So you're saying that this card's effectiveness or weakness at being hard or easy for another player to capture matters based on where I choose to put it on the board. The four side values never change, but where I put it matters.
Action
Re: Action
Like it's just showing you where to place your cards, but if you memorize it, you can place them without a board anyway?
Re: Action
[ Squall approaches Arden with a small board he made himself out of cardboard. It had nine rectangles all lined up, three by three. He placed the board on the floor and simply sat on the floor beside it with his deck of cards in his other hand. ]
Yeah, you can play without a board, but it doesn't quite have the same feel to it.
Re: Action
I'll have to take your word for it.
[ It's almost childish, he thinks, the way Squall sits on the floor instead of on a table or anywhere. He's not complaining, he just thought of Squall as so much older than that. So he sits down in a cross-legged position on the opposite side of the board. ]
The cards fit in those rectangles, right?
Re: Action
Now back home... every region had different rules, but we're just going to worry about standard rules.
[ Squall gestures to the four sides of the cards. ]
You'll notice that these cards have numbers on each side. Some numbers being larger than others. Lets say we place this card down. The four sides are 2, 5, 7, and 4. If I place this card with the two to the wall of the board, meaning the middle left side, the two is out of play. Now if you were to place a card where the number on the side is higher... Since the 4 is at the bottom of this card, you'll need a card with 5 or higher at the top of your card. If you do, both cards count as yours.
Basically you just want to capture the most cards at the end. Does that make sense?
Re: Action
[And from there he pays attention.]
Capture the most cards... yeah, that part definitely makes sense.
[Not a very simple concept, since he can tell right away that chaining this process together could mean the cards change possession back and forth a lot during play, but he still can work with the idea that higher numbers beat lower numbers. That much is very familiar to him.
He gestures to Squall's sample card.]
So you're saying that this card's effectiveness or weakness at being hard or easy for another player to capture matters based on where I choose to put it on the board. The four side values never change, but where I put it matters.